Post by Vincent Van Ghoul on Jun 12, 2015 6:02:21 GMT -4
The events of the game begin during Thanksgiving Day 1991, two years after the events of Ghostbusters II. The Ghostbusters, now official city contractors, are training a new recruit, whom Dr. Venkman insists they simply call "Rookie", so they don't get too attached, in case something should happen to the new hire while testing out experimental equipment. A large PKE shockwave then hits New York City, and sends the team on a variety of calls to capture ghosts that result from it, including Stay Puft Marshmallow Man.
-Visuals- 9/10
The visuals all around really improves the game experience. The locations are very well designed, and thought out.
Notably a Library, and a laundromat you pass through are scripted to near perfection and really gives you the feeling you are actually looking for ghosts in very haunted locations.
A very notable example of the high level graphics is the Sedgewick Hotel on which you go around exploring a floor of the hotel on your own. After some time looking for a Ghost the hotel drastically changes design from a fancy uptown New York hotel to a rotten watery grave of sorts. Water flushes through the halls, and corals grow on every wall.
Very well executed.
-Sound- 7/10
The music is alright. Of course a lot of tunes from the movies re-appear here, but after a while It tends to get repetitive.
The sound effects are spot on, from firing your Proton Pack, to tossing traps at ghosts.
Amazingly just about every single character from the movies appear in the game, And their original actor also does their voices which is very rare to find in such games.
-Gameplay- 8/10
Gameplay is fairly simple. There's no detailed combo's, or puzzles to complete that requires tons of training.
The game switches regularly between hands on frontline combat, and ghost hunting, to quite down investigation.
You'll wander the deserted building, and halls of New York alone, and look for clues as to where the Ghost is hiding, and how to most effectively take him down.
The game isn't nearly as repetitive as one would think. There's plenty of chances on every level to use every single piece of equipment at your disposal.
-Story- 9/10
The story is co-written by Dan Akroyd, and Harold Ramis, which is a quality stamp in itself.
The story follows the Mythology from Ghostbuster's II, with a lot of references to the first movie as well.
There's really nothing wrong with the story, all the actors does a great job with their characters, and the story is very well executed all along.
For me the only issues were narrowed down to 2 points, 1: At some points after finished a level the game quickly switches location without any given explanation as to how the team got there. For example, after finish one level where the last scene is from the Sedgewick Hotel, the very next scene shows the team on a boat without any details regarding their transport given. 2: The player character simply named “Rookie” is a very silent Protagonist. Similar to Master Chief from the “Halo” franchise who rarely speaks.
The “Rookie” character however doesn't speak at all. Which really doesn't work for a game like this. The prime example is a scene where the Player is separated from the rest of the Ghostbusters in a, lets say, dramatic fashion. Rather than communicating with the others the player merely shakes his fist angry at the sky. It's kills some of the mood when the player feels like something should be spoken out loud.
-Overall- 8/10
A good solid game without question. It is not completely wrong to call this the “Third Movie” given that all the original actors are in it, and the story follows so closely to the original movies.
The story does however fall through on a few points that dulls down the game at some points.